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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Nullarbor
C C P C C P Alliance
542

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Posted - 2013.12.05 15:10:00 -
[1] - Quote
Reserved. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
542

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Posted - 2013.12.05 15:56:00 -
[2] - Quote
Nomistrav wrote:
Is there any consideration toward extending the war barge pre-match times back to five minutes?
Any consideration on giving Eve players a method of seeing where these battles are taking place or where the "frontline" is?
Lastly, what are the complications involved with allowing Dust players to control (either outright or partially) where battles occur?
We will discuss the warbarge timer, it's a good point to help get orbital support in place.
I would love to do a battle finder in EVE to locate the DUST battles, we need to find some time to get this done though.
We have also been discussing allowing DUST players to choose the system for FW battles. There are a few complications to this but the general sentiment is that deciding where to fight is important. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
542

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Posted - 2013.12.05 16:14:00 -
[3] - Quote
Axl Borlara wrote:Say five militia ships appear at a district beacon.
1. Will each of these earn their own orbital strike after waiting for their three minutes? 2. or is it the first one there starts the timer and then whoever shoots first at the end of the timer gets to actually achieve/shoot something?
Both dev blogs read like it's the first, but I wouldn't be surprised if it's actually the second.
Can both militia's orbit the same button at the same time and earn strikes? (assuming they don't shoot each other!)
Edit: If you leave a timer after say, 1.5 minutes, does it restart from scratch when you warp back to it, pause or count down while it's empty? Depending on the answer, can you count down an enemy timer having killed them or chased them away?
Number 2, a militia can only earn a single strike at a time.
Enemy militia showing up will pause the capturing at whatever time it was out. If you chase them away the timer first goes back to 0 and then counts up the 3 minutes for your own side.
Yes the timer will pause if you warp away and resume if you come back. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
543

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Posted - 2013.12.05 16:17:00 -
[4] - Quote
Cori Fera wrote:I know the Militia players don't show up in the FW channel. Is there a channel a Pod Pilot can join to talk with the Jarhead in Jars on the ground?
There have been groups organizing joint militia channels for eve + dust yes, and you can use voice on them. There are posts around on both forums discussing this. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
543

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Posted - 2013.12.05 18:17:00 -
[5] - Quote
Yes killmails will appear in the API like all other killmails. There are type entries in the SDE with name / description etc and (most) types have icons on the image server.
We don't have a static export for the dust game specific data (it is called Catma, the opposite of Dogma) about these items though, I believe that is in the works though. CCP Nullarbor | Exotic Dancer |
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